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Buildings require financial maintenance on each floor and can be destroyed. Only one of each building type can be built in each city. As in previous versions of Civilization, there are unique wonders of the world that can only be built once per game.
Wonderland offers a variety of important benefits for a particular city, for all cities on the continent, or for an entire empire. Civilization III also added Little Wonders of the World, which are functionally equivalent to wonders, except that each can be created once for each civilization, rather than once for each full game. The Little Wonders of the World are, for the most part, a social requirement to build, as well as technological requirements. When a civilization takes over a city with little wonders, it is automatically destroyed.
Completing the quest for new technology will provide new units, city upgrades, and world wonders, as well as special rewards and skills associated with technology. The tech tree is divided into four eras ancient, medieval, industrial, modern ; Each age requires the investigation of certain technologies to advance to this age. In addition, there are unnecessary technologies that, however, provide beneficial rewards that are often necessary for the good management of an empire or allow civilization to install a new government.
Technologies can also be traded to and from other civilizations in exchange for gold, resources, technologies, workers, and cities. Citizens are the people who work in the city.
There are four types: workers, artists, tax collectors, and academics. If there are more citizens in the city than the spaces available for work, the additional citizens are automatically converted. The second expansion, Conquests, adds two new types of citizens to the Civilization III : Police reduces corruption and Civil Engineers increases construction and large production.
Culture is a characteristic that was not present in previous installments of the franchise. Each city has a cultural classification, which is the influence of the city on the local terrain. They may be frontier civilizations, leading their culture to compete for terrestrial classification. Therefore, culture can be a means of peaceful invasion.
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